Crafting Convincing Hair with Grooms in Marmoset Toolbag
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Mastering Toolbag’s Bevel Shader: Creases, Baking, and Texturing
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Toolbag Library Drop 07 Available Now
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Craft Complex Models with Toolbag’s Bevel Shader & Vector Layers
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Marmoset Toolbag Pumpkin Texturing Challenge
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Texturing Hard Surface Details with Vector Layers in Toolbag
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3D Modular Design with Tile Strips in Toolbag
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Ground Your 3D Assets with Striking Backdrops in Toolbag
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Bake Textures Fast With Low to Low Baking in Marmoset Toolbag
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Marmoset Toolbag 5.02 Available Now
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Toolbag’s Bevel Shader in Action: 3 Artists Weigh In
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3D Hard Surface Workflow in Toolbag – Cargo Ship Series
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Revolutionize Your 3D Workflow with Toolbag’s Bevel Shader
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New! Preview the Toolbag Library Online
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Present Substance 3D Designer Materials as Dioramas in Toolbag
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Create Fire Effects with Material Layering in Toolbag
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Toolbag Library Drop 06 Available Now
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How to Layer Materials in Toolbag 5
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Faster Workflows with Triplanar Materials in Toolbag 5
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Enhancing Realism with Displacement Materials in Marmoset Toolbag
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Baking Props in Marmoset Toolbag
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Texturing a Game Asset in Marmoset Toolbag
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3D Character Texturing Techniques in Toolbag 5
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What’s New In Baking – Marmoset Toolbag 5
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What’s New In Texturing – Marmoset Toolbag 5
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What’s New In Rendering – Marmoset Toolbag 5
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Marmoset Toolbag 5 Officially Released
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Presenting a Stylized Character in Toolbag
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Glow Up Your Scene with Toolbag’s Emissive Materials
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Building a Studio Art Portfolio in Marmoset Toolbag
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Crafting Narrative Depth with Shadows in Marmoset Toolbag
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From Screen to Reality: Using Marmoset Toolbag in Virtual Production
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Toolbag Library Drop 05 Available Now
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Rendering High-Quality Clay Characters in Marmoset Toolbag
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Bake, Texture, and Render Tasty 3D Candy in Toolbag
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Toolbag 4.06 Available Now
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How to Light Hard Surface Assets in Toolbag
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Toolbag Library Drop 04 Available Now
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Toolbag 4.05 Available Now
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Increase Productivity with Toolbag’s Library
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Toolbag Library Drop 03 Available Now
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Toolbag 4.04 Available Now
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The Toolbag Baking, Texturing, and Rendering Handbook
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Secure Your Work with Toolbag’s Autosave
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Create Convincing Shadow Catchers in Toolbag
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Realistic Camera Grain in Toolbag
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Advanced Light Sampling in Toolbag
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Adding Realistic Lens Flares in Marmoset Toolbag
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How to Use Depth of Field in Toolbag
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Smooth Animations with Toolbag’s Motion Blur
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Create Clearcoat Materials in Marmoset Toolbag
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Texture and Render ZBrush Sketches in Marmoset Toolbag
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Toolbag Library Drop 02 Available Now
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Texturing Metal Armor in Marmoset Toolbag
Learn how to use Toolbag to texture a knight character with Piotr Zielinski.
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Creating a Still Life Composition with Toolbag 4
Learn how to set up and render a still life composition with Ben Armstrong in Marmoset Toolbag 4.
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Toolbag 4.03 Available Now
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Texturing Game-Ready Assets in Toolbag 4
Learn how to texture and present game-ready assets in Toolbag with Alex Coman
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Toolbag Library Drop 01
Toolbag 4’s Library just received its first update packed with over 100 new Smart Materials, Materials, and Textures available to…
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Rendering Realistic Fabric in Toolbag
Find out how to create realistic fabric materials using Toolbag 4’s new microfiber shader. This article goes over the basics…
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Presenting 3D Scan Data in Marmoset Toolbag 4
Find out how James Busby from Ten24 creates photorealistic renders with scan data in Toolbag 4. James shows how to…
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Subdivision and Displacement in Toolbag 4
Learn all about Toolbag’s revamped subdivision and displacement systems. Subdivision in Toolbag 4 includes Catmull-Clark subdivision, the flexibility to adjust…
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Texturing a Monkey Character in Toolbag
Learn how to texture a character using Toolbag 4’s 3D texturing tools with Alex Aznar Samperi. Alex guides you through…
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Texturing and Rendering Glass with Ray Tracing in Toolbag 4
Learn how to texture and set up ray-traced glass and liquid with Cem Tezcan in Toolbag 4.
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Subsurface Scattering in Toolbag 4
Discover Toolbag's SSS shading models and find out which is most suitable for your rendering process.
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Marmoset Toolbag 4 Available Now
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Scene Setup – Learn Toolbag 4, Ep. 1
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UI & Workspaces – Learn Toolbag 4, Ep. 2
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Intro to Texturing – Learn Toolbag 4, Ep. 3
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Library – Learn Toolbag 4, Ep. 4
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Ray Tracing & Raster Rendering – Learn Toolbag 4, Ep. 5
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Intro to Baking – Learn Toolbag 4, Ep. 6
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Advanced Shaders – Learn Toolbag 4, Ep. 7
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Advanced Texturing – Learn Toolbag 4, Ep.8
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4.04 Update Overview – Learn Toolbag 4, Ep. 9
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4.05 Update Overview – Learn Toolbag 4, Ep. 10
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Creating Real-Time Renders of a Goblin in Toolbag
Learn how to render a goblin in Toolbag with Felipe Chaves. Felipe broke down how to bake textures and set…
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Marmoset Toolbag | 2020 Showcase
Get ready to be inspired by the all-new Marmoset Toolbag showcase. The video highlights a set of artists that have…
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Lighting and Rendering Guns in Toolbag
Find out how you can light and render a gun in Toolbag with Emre Karabacak. Emre showed how to set…
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Level Up Your Character Presentation With Animation In Toolbag
Learn how to step up your character presentation game with Antoine Dupuis. Antoine demonstrated how he used Toolbag to create…
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Character and Material Setup in Marmoset Toolbag
Discover how Toolbag was used to create Annabel, a 3D character by Anton Kozlov. Anton breaks down his entire process,…
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How to Set Up Theatrical Lighting in Toolbag
Learn how to create different lighting scenarios for your character in Toolbag with Danny Williams.
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Creating a 2.5D Hand-Painted Cat Shop
Angelina Diez demonstrated how she used Toolbag to help create adorable renders of her 2.5D hand-painted cat shop. Angelina broke…
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Creating a Holographic Animation in Toolbag
Learn how to create a holographic animated texture for a sci-fi crate with Juan Hernandez.
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Quixel Mixer Contest Winners Announced!
The winners of the Quixel Mixer Style Swap Challenge have just been announced! Check out the fantastic winning submissions as…
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Marmoset’s Favorite King Arthur Submissions Rendered in Toolbag
Check out some of the phenomenal submissions in the latest Artstation Challenge rendered in Toolbag
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Creating In-Game Style Concepts With Toolbag
Learn how to create in-game style renders using Toolbag with Cody Alday. Cody demonstrates how to create a parallax-style UI…
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Baking and Presenting A Mech in Toolbag
Learn how to bake a hard surface mech in Toolbag with Dmitry Danylenko. Dmitry demonstrated his approach for setting up…
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Rendering a Stylized Wrestling Character in Toolbag
Mikhail Toropov demonstrated how he used Toolbag to render a whimsical, stylized wrestler. Mikhail covered how to set up subsurface…
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How To Present an Old Knight Character in Toolbag
Radek Kowalczyk discussed his process for rendering an Old Knight in Toolbag. Radek walked through material creation, rendering hair, and…
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Free Update: Toolbag 3.08
We’ve just released Marmoset Toolbag 3.08, a free update for Toolbag 3 owners. For this release [...]
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Presenting and Animating a Fictional Shaver in Toolbag
Learn how to render complex animations in Toolbag with Argyris Nochos. Argyris demonstrates how to create liquids, dynamic simulations, and…
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Creating a Video Presentation Using Toolbag
Jonathan Benainous used Toolbag 3 to create a video presentation for his GDC talk that showcases a stellar selection of…
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Painting A Character With Lighting in Toolbag
Juras Rodionovas broke down how he used Toolbag to present his friendly ogre. Juras explained how he set up his…
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Translating a 2D concept into real-time 3D art
Learn how to present a stylized skeleton warrior in Toolbag with Ackeem Durrant. Ackeem breaks down his pipeline from the…
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Free Update: Toolbag 3.07
We’ve just released version 3.07, the latest free update for Marmoset Toolbag. For this release, we’ve [...]
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Marmoset Toolbag | GDC 2019 Showcase
We’re proud to present the 2019 edition of our GDC Showcase series. Artists around the world continue to push the…
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Rendering a Cinematic Diorama in Toolbag
Learn how to render a cinematic character art diorama in Toolbag with Zrinko Kozlica. Zrinko discusses why Toolbag was his…
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Stylized Character Presentation in Toolbag
Yulia Sokolova discussed how she created and rendered her stylized Samurai in Toolbag. Yulia focused on texturing and material creation,…
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Rendering Real Time Lace Materials in Toolbag
Moa Alfredsson broke down her approach for rendering intricate lace materials in Toolbag. Moa discussed sculpting, texturing and material setups,…
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Baking A Hard Surface Weapon in Toolbag
Ben Armstrong showed his methods for baking and presenting a hard surface weapon in Toolbag. Ben broke down different subdivision…
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Rendering a Humanzee Character in Toolbag
Pablo Munoz Gomez broke down his rendering workflow in Toolbag for his ‘Humanzee’ character. Pablo discussed how he sets up…
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Photogrammetry Scene Presentation in Toolbag
Find out how you can use Toolbag to render photogrammetry scenes with Cian O’Reilly. Cian walked us through the process…
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Use Toolbag to Present Models in VR
Read up on how Martin Nebelong uses Toolbag for his VR sculpting and drawing workflow. Martin uses Toolbag to set…
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Presenting First Person View Weapons in Toolbag
Learn how to render weapons in a first person view with Eugene Petrov. Eugene covers his process for baking hard…
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How to Create Realistic Hair, Peach Fuzz, and Eyes
Learn how to create skin, hair, eyes, peach fuzz, and transitional meshes with Vadim Sorici. Vadim discusses texture creation, material…
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Presentation, Lighting, and Hair Creation for a Sorceress Character
Learn how to create captivating renders of a Sorceress using Toolbag with Emmanuel Lecouturier. Emmanuel focused on setting up hair…
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Free Update: Toolbag 3.05
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Rendering Realistic Clothing and Armor Materials in Toolbag
Find out how to create and set up realistic materials for a wide range of surfaces in Toolbag with Paul…
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Rendering Sci-Fi Environments in Toolbag
Learn how to render atmospheric sci-fi environments with Alexander Alza. Alexander discussed composition, modeling, and broke down the render settings…
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Real-Time Character Design, Creation, and Presentation Breakdown
Learn how to create real-time characters and render them in Toolbag 3 with William Paré-Jobin. William demonstrates the process of…
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Creating and Rendering Photorealistic Environment Art in Toolbag
Learn how to render photorealistic environments in Toolbag with Walid Kaskhoussi Perrussel. Walid explains how to create a wood materials…
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Lighting and Presenting Animated Characters with Georgian Avasilcutei
Georgian Avasilcutei broke down how he used Toolbag 3 to light and present his character for Artstation’s Wild West challenge.
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Creating Stellar Renders of the ISS using Toolbag 3
Find out how Toolbag was used by Gianpietro Fabre to create fantastic still renders of his International Space Station.
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Rendering & Baking Vehicles for MX vs ATV All Out in Toolbag 3
Discover how Toolbag 3 was utilized to help create the complex vehicles in MX vs ATV All Out with Gregory…
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Animating a Stylized Breakfast Scene in Marmoset Toolbag with Aender Lara
Learn how to create tasty renders in Toolbag 3 with Aender Lara. Aender breaks down his honey shader setup and…
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Getting Started With Viewer
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Marmoset Viewer Web Integration Guide
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Telling Stories Through Character Art with Natalia P Gutiérrez
Learn how to create compelling character renders in Toolbag with Natalia P Gutiérrez. Natalia focuses on storytelling, presentation, and breaks…
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Creating Realistic Skin in Toolbag with Saurabh Jethani
Character Artist Saurabh Jethani shared his approach to creating the Mass Effect Pathfinder bust with an in-depth breakdown of skin…
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Free Update: Toolbag 3.04
Toolbag 3.04 is a free update which adds a host of new features. Highlight the release are new baker outputs…
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Environment Design with Toolbag
Anthony Trujillo discussed his ArtStation Civilizations: Lost and Found challenge piece with 80.lv.
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Skin, Cloth, and Lighting Setup with Chong Zhang
Learn how to create a well lit character with convincing skin, eye, and cloth shaders as Chong Zhang breaks down…
Read more →Marmoset Toolbag | GDC 2018 Showcase
Check out the latest edition of our GDC Showcase video series, featuring Toolbag renders from some of the industry’s most…
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Designing Guns for Games: Tips and Tricks
Darío Juárez wrote a breakdown of his process for creating an MP5K gun. Darío used Toolbag [...]
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Creating an SMG with 3ds Max and Toolbag
Rick Greeve talked to 80.lv about his process for creating an SMG. Rick discussed his modeling [...]
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Fancy Pancakes, by Aender Lara
Aender Lara created a tasty 3D breakfast complete with pancakes, berries, cream and coffee! Aender used [...]
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Asagi, by Lan Ngo
Lan Ngo revealed a character project entitled Asagi, presented in super fancy video form. Lan used [...]
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Making a Custom Arena for Hearthstone
Florian Neumann demonstrated how he created his awesome top down scene of a Hearthstone – Starcraft [...]
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Free Update: Toolbag 3.03
We’re excited to announce the release of Marmoset Toolbag 3.03, a free update for all Toolbag [...]
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Environment Design with Toolbag
Anthony Trujillo gave a complete breakdown of his fantastic, stylized environment on 80.lv. From blockout to [...]
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Modeling and Texturing Tyrion Lannister
Claudio Clemente breaks down his process for creating a likeness of Game of Thrones’ Tyrion Lannister in [...]
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Writing Custom Shaders For Toolbag
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The NAC-22: Universal Asset Modeling for StemCell
Ben Bickle sat down with 80.lv to discuss how he approaches modeling for TurboSquid’s new StemCell [...]
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Modeling and Rendering Human Characters
Character artist Ray Shi recently discussed how he sculpted and painted his Claymore fan art piece. [...]
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Python Scripting For Toolbag
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Viviane Herzog: Diver Girl Breakdown
Character artist Viviane Herzog recently talked to 80.lv about pursuing her passion in games and generously gave [...]
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Baking for Maya with Marmoset Toolbag 3
Airborn Studios, a high quality art studio who have created content for titles including Ori and [...]
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Refraction – Getting to Know Toolbag 3, Ep. 7
Uncover the light-bending mysteries of Toolbag 3's refraction shader, and create a variety of glass, liquid, and gem materials.
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Skin Shader & Subsurface Scattering – Getting to Know Toolbag 3. Ep. 6
Follow along with this video for an in-depth explanation of Toolbag 3's skin shader's settings and texture inputs.
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Global Illumination – Getting to Know Toolbag 3, Ep. 5
Learn how master the finer points of our real-time ray-traced Global Illumination system.
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Texture Baking – Getting to Know Toolbag 3, Ep. 4
Explore the depths of our groundbreaking texture baking tools, including skew and offset painting tools for clean and error-free bakes.
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Animation – Getting to Know Toolbag 3, Ep. 3
Learn more about the supported file types and timeline controls for importing, creating, and editing animated sequences in Toolbag 3.
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Lighting & Presentation – Getting to Know Toolbag 3, Ep. 2
Learn how to quickly create a three-point portrait lighting setup for your character, with a custom backdrop and camera effects.
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Scene Setup – Getting to Know Toolbag 3, Ep. 1
Follow along as we demonstrate in this video how Toolbag 3's interface and essential features work.
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Oniko & Tama: Sculpting and Texturing
Blair Armitage was interviewed by 80.lv about her production of Oniko & Tama, her awesome, award [...]
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Getting to Know Toolbag 3
Getting to Know Toolbag 3 is a series of short video tutorials designed to get new [...]
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Building Small Things: Diorama Breakdown
Allen Frechette wrote an article detailing the creation process for his incredible Northwest experiment, demonstrating interesting [...]
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Sculpting Realistic Characters From Star Wars
Natalia Ponce talked to 80.lv about her character creation pipeline for Vice Chancellor Amedda from Star [...]
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Designing Guns: Model, Texture and Light
Jeremy M. Brown gave a detailed breakdown on how he modeled, textured and lit his fantastic [...]
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The Toolbag Baking Tutorial
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Artist Spotlight | Gilberto Magno
Character artist extraordinaire, Gilberto Magno, has blown us away with his latest video showing off his [...]
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Marmoset Toolbag | GDC 2017 Showcase
With Toolbag 3 fresh out the door, we’re thrilled to highlight a sublime selection of scenes [...]
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Toolbag 3.02 Now Available!
To show our love, we’ve released a free update for Valentine’s day! Toolbag 3.02 adds a [...]
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Last of Us: Capturing the Spirit and the Look
Romain Dauger is a remarkably talented environment artist who just wrote an in-depth breakdown for his [...]
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Marmoset Toolbag 3.01 Update
We’ve just released our first patch for Toolbag 3! This update adds vertex color output to [...]
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Toolbag 3 Available Now!
Happy Release Day! It is with great pleasure that we announce the official release of the [...]
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Basic Theory of Physically-Based Rendering
The term is bandied about a lot, often generating confusion as to what exactly it means. The short answer is:…
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Physically-Based Rendering, And You Can Too!
This tutorial covers the basics of art content creation, some of the reasoning behind various PBR standards (without getting too…
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Converting Textures for PBR Shaders
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HDR Panorama Photography
By Joe “EarthQuake” Wilson Image-based lighting (IBL) is a rendering technique that uses a 360 degree [...]
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