art by Pete Mc Nally, Ben Armstrong, and Cem Tezcan
Ray Tracing For All
Toolbag 4’s brand-new ray tracing engine is a lightweight and powerful system for lookdev, compositing, and final rendering. Optimized to run on all modern GPUs.
Achieve even faster ray-traced results with native hardware support of NVIDIA RTX devices.

art by RYZIN ART
A New Light
Interactive ray tracing delivers a stunning level of image quality to Toolbag.
With physically-accurate shading, global illumination, reflections, caustics, and more, your art has never looked better.
Advanced Denoising
Toolbag’s AI denoising uses machine learning to retain detail and provide a smooth, realistic result. This enables you to use fewer ray casts resulting in faster render times, giving you more time to be creative.
GPU Denoiser
Hardware-accelerated on NVIDIA RTX devices
Real-time accumulation
Compatible on all NVIDIA Geforce cards (10 and newer)
Featured art by Anson Weese
High-Quality CPU Denoiser
Highest quality detail retention
Compatible with any CPU
Runs on Mac and Windows
Real-Time Raster
Toolbag’s industry-standard, game-style raster renderer gives you complete creative control. Now featuring:
Customizable AO, local reflection, and diffuse light bounces
Improved GGX and anisotropic shading
Smoother anti-aliasing & transparency


art by Hannah Watts
Pinpoint Accuracy
Toolbag’s physically-based rendering and material system assure you’ll capture natural and consistent results in your artwork across multiple lighting and material styles.
Image-Based Lighting
Add realism to your renders by recreating lighting from real-world locations. Coupled with ray tracing, image-based lighting makes it easy to generate beautifully-balanced lighting and dramatic shadows with the click of a button.
Access hundreds of real-world skies for free in Toolbag’s regularly updated Library.
art by Blair Armitage
Advanced Shading
Camera & Post Effects
Become a mastermind director of your scene using Toolbag’s trusted camera system. Cameras in Toolbag offer tone mapper presets and color grading tools to help you capture the cinematic style you want.
Need compositing control? Add as many cameras and render passes as you need on your next render project.
art by Blair Armitage
art by Sergio Acevedo Ruiz
Rendering Specifications
Ray Tracing
Indirect Light Bounces
Transmission Light Bounces
Caustic Paths
Radiance Clamp
Diffuse Intensity
Reflection Intensity
Samples (frame accumulation)
Rays Per Pixel
Denoise Strength
Raster
Cascading Shadow Maps
Ambient Occlusion (AO)
AO Color
Diffuse Light Occlusion
Specular Light Occlusion
Local Reflection
Local Diffuse Reflection
Lens Effects
Perspective / Orthographic Mode
Field of View
Clipping Plane
Safe Frame
Depth of Field
Aperture Shape
Lens Flare
Lens Distortion
Post Effects
Tone Mapping
Curves
Sharpen
Bloom
Vignette
Grain
Output Options
Image – .jpeg, .png, .tga, .psd (8/16/32-bit), .exr (16/32-bit)
Image Sequence – .jpeg, .png, .tga, .psd, .exr
Video – .avi (lossless), .mp4
Transparency
Samples Per Pixel
Denoise Strength
Compression Quality (video only)
Multiple Render Cameras
Render Passes (wireframe, alpha, depth, ID maps, & more)
DOWNLOAD
Looking for Toolbag 3 installers? Check out the Version History page.
Register for a free 30-day trial:
- Download & Install Toolbag 4.
- Run the software.
- Submit the ‘Sign Up‘ form on the welcome window to register for a trial.
- Note: all users require a new Marmoset Account for access to Toolbag 4.