Rendering2024-11-26T09:38:01-06:00

RENDER

RENDER

3D Rendering in Toolbag

Craft breathtaking renders with speed using Toolbag’s powerful rendering capabilities. Leverage the power of GPU-accelerated ray-traced rendering, real-time raster rendering, or hybrid mode to craft high-quality renders for 3D professions of all kinds.

Choose Your Mode

Ray Tracing

Toolbag’s Ray Tracing mode achieves photorealism by simulating the physical behavior of light on all types of materials. Advanced path tracing techniques are used to maximize quality and accuracy, making it the preferred choice in rendering for product and architectural visualization, film art, and high-end game art.

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Hybrid

Hybrid mode delivers the perfect fusion of interactivity and high image quality. It separates the processing of lighting passes—such as shadows, global illumination, and reflections—allowing each to be independently denoised. This delivers a smoother, more realistic rendering experience, similar to a game engine.

Raster

Preview your art in real-time with Raster mode and emulate your traditional game engine results with instant feedback. Raster is the default render mode, and perfect for quick iteration when performance is key.

Advanced Shading

Toolbag’s physically based modular material system ensures that your artwork captures natural and consistent results across multiple lighting and material styles.

Scattering

Achieve natural skin, wax, and foliage materials with shading models that mimic how light scatters through translucent surfaces

Hair

Render realistic hair and fur on your characters with Toolbag’s Groom spline support and the Hair shading model,

Microfiber

Find the right sheen with Toolbag’s cloth shader, whether you’re working with linen, silk, or wool, to achieve the perfect fabric material.

Displacement

Add detail by displacing surface geometry via a height texture map with the Displacement shader.

Bevel

Easily round hard edges to give hard surface models such as mechanical models or furniture a natural appearance.

Refraction

Craft physically accurate glass, liquid, and gemstone materials in Toolbag with refracted distortions and caustics.

Clearcoat

Polish your material with a coat of finish using the Clearcoat shader. Great for car paint, carbon fiber, and lacquered wood.

Glint

Add a sparkle effect to your materials with Glint, useful for creating a convincing glistening effect on snow or metallic paint.

Dynamic Material Projection

Project your materials any way you need with Toolbag’s configurable projection methods.

Got UDIMs? Toolbag auto-detects tiles based on naming conventions and renders each image to its corresponding tile to optimize your workflow. No UVs? No problem! Tri-planar projection allows for seamless, UV-less material projection.

Material Layering

Take advantage of Toolbag’s sophisticated material layering system to add complex details to your materials without needing high-resolution, unique textures.

Choose between Mask, Height, or Vertex Color mask modes, and change blend modes and texture tiling on a per-layer basis. Combine tri-planar projection with Vertex Color mode to explore a UV-less material layering workflow.

Realistic Illumination

Create photorealistic lighting using the Library’s extensive collection of HDRIs and procedural skies feature, allowing you to adjust lighting for any time of day.

Enhance the realism of shadows with global illumination and gel textures. Additionally, fine-tune shadow effects using the Shadow Catcher object to customize material properties and achieve the desired effect for your scene.

Perfect Your Presentation

Bring cinematic quality to your renders with ray-traced Depth of Field and Motion Blur. Toolbag’s color grading tools help you achieve your desired style. Bring your art to life with imported animations, or craft your own with Toolbag’s Keyframe and Timeline editors.

Make your art interactive and upload it to the web with Marmoset Viewer.

Dan Kenton

Senior 3D Artist

“Marmoset Toolbag is my favorite software to render in because of its ease of use. Getting a photorealistic lighting setup can be done in just a few clicks.”

Rendering Specifications

Accelerate render times and deliver exceptional visual fidelity with Toolbag’s native support of hardware-accelerated ray tracing on NVIDIA RTX and AMD RX GPUs.

Base Features

  • Multiple Render Modes (Ray Traced, Hybrid, and Raster)

  • GPU Hardware-Accelerated Performance

  • NVIDIA DLSS Image Upscaling

  • Image-Based Sky Lighting (HDRI)

  • Procedural Sky Lighting (time of day and atmospheric controls)

  • Dynamic Lights – Omni / Spot / Directional

  • Light Temperature Control (kelvin)

  • Material Projection Modes – UV / UDIM/ Triplanar

  • Material Layering

  • Modular Material Setup

  • Volumetric Fog

  • Shadow Catcher (with custom mesh support)

Ray Traced Rendering

  • Indirect Light Bounces

  • Transmission Light Bounces

  • Caustic Paths – Coarse / Medium / Fine

  • Advanced Light Sampling

  • Diffuse Intensity

  • Reflection Intensity

  • Direct Radiance Clamp

  • Indirect Radiance Clamp

  • Viewport Samples (frame accumulation)

  • Adaptive Framerate

  • Real-time GPU Denoiser (hardware accelerated)

  • CPU Denoiser

Hybrid Rendering

  • Diffuse GI Bounces

  • Specular Light Bounces

  • Refraction Bounces

  • Direct Lighting Clamp

  • Indirect Lighting Clamp

  • Shadow Offset

  • Light Sampling Quality

  • Viewport Samples (frame accumulation)

  • GPU Denoiser – independent control for Direct Lighting, Diffuse GI, Specular

Raster Rendering

  • Cascading Shadow Maps

  • Shadow Offset

  • Screen Space Ambient Occlusion (AO)

  • Ray Traced AO

  • AO Color

  • Diffuse Light Occlusion

  • Specular Light Occlusion

  • Local Reflections

  • Local Diffuse Scattering

Camera Lens Effects

  • Perspective / Orthographic Mode

  • Depth of Field – Ray Traced / Post Effect Mode (with f-stop control)

  • Field of View

  • Clipping Plane

  • Safe Frame

  • Aperture Shape

  • Lens Flare

  • Motion Blur

  • Lens Distortion

Post Effects

  • Tone Mapping – AgX, Linear, Heji, Reinhard, ACES

  • Curves (per channel adjustment)

  • Sharpen

  • Bloom

  • Vignette

  • Grain – Film / Digital Mode

Output Options

  • Multiple Render Cameras

  • Multiple Render Passes (wireframe, alpha, depth, ID maps, light maps, & more)

  • Samples Per Pixel

  • Denoise Strength

    • Ray Tracing – GPU / CPU Mode
    • Hybrid – Direct Lighting, Diffuse GI, Specular
  • Image – .jpeg, .png, .tga, .psd (8/16-bit), .exr (16/32-bit)

  • Image Sequence – .jpeg, .png, .tga, .psd (8/16-bit), .exr (16/32-bit)

  • Video – .avi (lossless), .mp4

  • Transparency (alpha mask)

  • Compression Quality (video only)

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