art by Pete Mc Nally, Ben Armstrong, and Cem Tezcan
Ray Tracing For All
Toolbag 4 sports a brand-new ray tracing engine, optimized to run on all modern GPUs. Even faster ray-traced results are achieved with native hardware support of NVIDIA RTX devices.

art by RYZIN ART
A New Light
Interactive ray tracing brings a new level of image quality to Toolbag.
With improved shading, global illumination, reflections, caustics, scattering and more, your art has never looked better.
Real-Time Raster
Toolbag’s industry-standard, game-style raster renderer is looking better than ever. New with this release:
Customizable AO, local reflection, and diffuse light bounces
Improved GGX and anisotropic shading
Smoother anti-aliasing & transparency


art by Hannah Watts
Accuracy
Toolbag’s physically-based rendering and material system assures you’ll capture natural and consistent results in your artwork across multiple lighting and material styles.
Toolbag is a lightweight and powerful system for lookdev, compositing, and final rendering.
Image-Based Lighting
Add realism to your renders by recreating lighting from real-world locations. Coupled with ray tracing, image-based lighting makes it easy to generate beautifully-balanced lighting and dramatic shadows with the click of a button.
Browse hundreds of ready-made skies in Toolbag’s new Library.
art by Blair Armitage
Advanced Shading

Refraction
Create convincing glass, liquids, and brilliant gems with refracted distortions and caustics.

Scattering
Achieve natural skin, wax, and leaves with shading models that mimic how light scatters through translucent surfaces.

Microfiber
Whether linen, silk, or wool, find the right sheen with Toolbag’s new cloth shader.

Reflection 2X
Polish your material with a coat of secondary reflection. Great for car paint, carbon fiber, lacquered wood, or a custom look.
Camera & Post Effects
Toolbag’s camera system provides multiple tone mapping presets and color grading tools to capture the filmic style you fancy for your final render.
Need compositing control? Add multiple cameras and render passes on your next render project.
art by Blair Armitage
art by Karen Stanley
Rendering Specifications
Ray Tracing
Indirect Light Bounces
Transmissive Scattering
Diffuse & Reflection Intensity Control
Caustic Paths
Radiance Clamping
Ray Sampling Control
Adjustable Denoising
Raster
Cascading Shadow Maps
Ambient Occlusion (AO)
Local Specular & Diffuse Reflection
Order-Independent Transparency
Volumetric Fog
Lens Effects
Perspective / Orthographic Mode
Field Of View
Safe Frame
Depth of Field (Bokeh)
Lens Flare
Lens Distortion
Post Effects
Tone Mapping
Curves
Sharpen
Bloom
Vignette
Grain
Output Options
Image – .jpeg, .png, .tga, .psd (8/16/32-bit), .exr (16/32-bit)
Image Sequence – .jpeg, .png, .tga, .psd, .exr
Video – .avi (lossless), .mp4
Transparency
Sample Controls
Multiple Render Cameras
Render Passes (wireframe, alpha, depth, ID maps, & more)
DOWNLOAD
Looking for Toolbag 3 installers? Check out the Version History page.
Register for a free 30-day trial:
- Download & Install Toolbag 4.
- Run the software.
- Submit the ‘Sign Up‘ form on the welcome window to register for a trial.
- Note: all users require a new Marmoset Account for access to Toolbag 4.