Editing in 3D
Author physically accurate materials with synchronous editing of all texture maps in real-time. Whether your target style is realism or stylized, Toolbag’s texturing tools will meet the demands of your modern content creation workflow.
art by Anton Kozlov concept art by Kyoung Hwan Kim

Calibrated For You
Toolbag’s industry standard physically-based rendering and Texture Project system provide a complete solution for you to create and calibrate materials for your target game engine or rendering platform.
Infinite Layering
Texturing in Toolbag provides a non-destructive workflow with a flexible layering system.
Unrestricted parent-child hierarchies allow for detail isolation, while masking can be applied to any layer type in the stack.

Terrific Tools
Paint with precision and create organic strokes and mechanical details alike with the customizable brush system. Make live selection adjustments in 3D and UV space, and lay down the broad strokes with Gradient and Flood Fill tools.

art by Alex Aznar Samperi
Unified Baking & Texturing
Link your Bake Projects and Texture Projects to keep your content changes up to date in real-time.
Baked ID maps control material assignments, and surface and lighting maps drive processors to quickly generate weathering effects.
DOWNLOAD
Looking for Toolbag 3 installers? Check out the Version History page.
Register for a free 30-day trial:
- Download & Install Toolbag 4.
- Run the software.
- Submit the ‘Sign Up‘ form on the welcome window to register for a trial.
- Note: all users require a new Marmoset Account for access to Toolbag 4.