Texturing2024-10-11T16:52:24-05:00

TEXTURE

TEXTURE

Real-Time 3D Painting in Toolbag

Leverage intuitive texturing tools to author and paint physically accurate materials using a non-destructive layer-based workflow. Toolbag’s Texture Projects delivers easy-to-use painting tools, UDIM support, and an extensive collection of features that keep your asset creation workflow fun and fast.

Infinite Layering & Masking

Discover a world of infinite possibilities with Toolbag’s unrestricted layering hierarchy.

Drag and drop materials from the Library to block out your Texture Project, and stack and mask any layer type to paint complex materials in a completely non-destructible workflow. Keep your work organized by grouping, converting, and rasterizing your layers.

Paint in 3D

Handpaint weathering effects with the Texture Project’s robust brush engine. Paint with the Library’s brush presets, or build your own from scratch.

Draw mirrored elements in symmetry mode and drag gradients onto your model with the gradient tool. Fill large areas with the flood fill tool and copy layer details to paint using the clone stamp tool.

Brush

Flood Fill

Gradient

Color Sampler

Clone Stamp

Texture Across Tiles

Unlock high-resolution, multi-texture material creation with tile support. Effortlessly manage UDIMs and Multiple Texture Sets from a single Texture Project. Paint, mask, and build smart materials that apply seamlessly over tile borders.

Easy Weathering Effects

Quickly generate realistic weathering effects using input maps and procedural layers. Missing a map? No problem—save time with auto-generated input maps and stay focused on creating stunning textures.

Texture faster with Toolbag’s extensive library of free Smart Materials that adapt to your mesh. Simply drop them into your layer stack to quickly texture assets. Create, save, and share your content in the Library for quick re-use and swift team collaboration.

Vector Layers

Use Vector layers to easily construct mechanical detailing, such as seams and panel lines, or draw stitching for your character’s garments.

Draw solid shapes, brush strokes, or tubes on your model non-destructively. Customize their appearance with different profiles, and use boolean operations to combine, subtract, or add shapes to create intricate designs on your model.

Less Modeling, More Texturing

Shift your detailing work to the 3D painting stage with flexible texturing methods exclusive to Toolbag.

  • Use Carve Groups to blend layers using a single height-style gradient, and adjust transitions between each layer to create weathering effects while maintaining a simplified layer stack.

  • Sync Points unlock a revolutionary new workflow, allowing you to add geometric elements that influence other layers in your Texture Project. This saves countless hours by painting in Toolbag, rather than returning to the modeling phase.

These features guarantee a streamlined asset review process, and allow you to quickly iterate according to art direction.

Layer Types

Speed up your texturing using Texture Projects’ various versatile layer types.

Paint

Paint pixel-perfect brushstrokes

Fill

Swiftly block out base materials

Procedural

Add seamless, random variation in a 3D space

Vector

Draw and edit curves on a 3D mesh

Adjustment

Stack blur effects, gradient maps, and color corrections

Processor

Generate organic wear and tear, and texture build-up

Sync Points

Make masks aware of newly added details below

Free Asset Library

Stay locked into your creative flow and accelerate your texturing by sourcing content from Toolbag’s built-in asset Library.

Select from hundreds of high-quality Smart Materials, Smart Masks, and Materials. Achieve organic weathering with brush presets and grunge textures, and adorn your scene with decorative patterns and stencils.

Alex Coman

3D Artist

“I love the flexibility of Toolbag. I can add meshes, remove them, and change them on the fly easily, which helps the texturing process a lot when you are iterating on different designs. Oh, and masking a mask is one of the most powerful tools ever!”

Texture Project Specifications

Key Features

  • Real-Time 3D Painting

  • Customizable Brushes

  • UDIM & Multiple Texture Set Support

  • Non-Destructive Layering

  • Layer Masking

  • Sync Points – sync curvature, height, and AO data of all layers below

  • Layer Grouping, Color Coding, and Rasterization

  • Bake Project Live-Link

  • Brush & Layer Projection Modes

  • Free Asset Library (Materials, Smart Mats, Brushes, Grunges, & more)

Project Settings

  • Up to 8192 x 8192 Resolution

  • UV Padding customization

  • Adjustable Viewport / Preview Resolutions – 1:1, 1:2, 1:4, 1:8

  • Left/Right-Handed Tangent Orientation

  • Metalness & Specular PBR Workflows

  • 28 Input Map types supported

  • Generation of Missing Input Maps

  • 22 Project Map types supported

Painting Tools

  • Paint Brush

    • Symmetry
    • Lazy Mouse
    • Straight-Line Painting
    • Stylus Controls – Pressure, Tilt, Fade
    • Brush Projections – UV, Tangent, Tangent-Wrap, Sticker, Screen 
  • Eraser

  • Clone Tool

  • Gradient

  • Flood Fill

  • Stencil Mode

  • Color Picker w/ Multi-Channel Sampling

Input Maps

  • Rectangle

  • Ellipse

  • Lasso

  • Polygon

  • Magic Wand

  • Mesh selection by Object, Face, & UV Island

  • Albedo

  • AO

  • Anisotropic Direction

  • Bump

  • Cavity

  • Curvature

  • Emissive

  • Fuzz

  • Glint / Glint Roughness

  • Gloss

  • Group ID / Material ID / Object ID / UV Island

  • Height

  • Metalness

  • Normal / Normal Object

  • Refraction Depth

  • Roughness

  • Sheen / Sheen Roughness

  • Specular

  • Thickness

  • Transmission Mask

  • Transparency

  • Custom

Layer Types

  • Paint Layer

  • Adjustment Layer

    • Blur – Seamless option across UV borders
    • Curves
    • Gradient Map
    • Hue / Saturation
    • Invert
    • Levels
    • Recolor
    • Sharpen
  • Fill Layer

  • Vector Layer – draw/edit with splines and shapes

  • Input Processor

    • Color Selection
    • Curvation
    • Direction
    • Dirt
    • Height
    • Occlusion
    • Scratch
    • Thickness
  • Group

  • Carve Group – Layer blending w/ a height-style gradient

  • Procedural Layer

    • Cellular
    • Checkered
    • Clouds
    • Gradient
    • Perlin
    • Tiles
    • Turbulence
    • Voronoi

Output Settings

  • Up to 8192 x 8192 resolution

  • Export by project or individual map

  • Map-naming customization – separators, prefix/suffix

  • Export Size multipliers

  • RGB, RGBA, and Grayscale

  • Custom texture packing per channel

  • PNG, JPG, TGA, PSD

  • 8, 16 Bits/Channel Supported

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