Marmoset
Using Hexels to Create a Pixel Art Game

Using Hexels to Create a Pixel Art Game

Christopher Mathes discussed how he used Hexels to create pixel artwork for Moonrise Fall, his atmospheric exploration game. Christopher demonstrated how he painted modular assets using Pixel Layers and Brushes, and how to export assets using the Frame Tool.

Quixel Mixer Contest Winners Announced!

The winners of the Quixel Mixer Style Swap Challenge have just been announced! Check out the fantastic winning submissions as well as the honorable mentions.

Our Summer Sale starts now! Save up to 60% on Marmoset Software

We’re bringing the heat with our annual summer sale! For 3 days only, save big on Marmoset Software. Treat yourself or a friend to fantastic discounts on Toolbag, Hexels, and Pano Packs.

Marmoset’s Favorite King Arthur Submissions Rendered in Toolbag

Check out some of the phenomenal submissions in the latest Artstation Challenge rendered in Toolbag

Creating In-Game Style Concepts With Toolbag

Learn how to create in-game style renders using Toolbag with Cody Alday. Cody demonstrates how to create a parallax-style UI overlay, incorporate character and camera animations, and set up an environment.

Quixel Mixer Challenge: Style Swap!

Quixel has just launched the Mixer Style Swap Challenge, sponsored by Marmoset (hey that’s us!). Challengers must set out to create two materials using Mixer; a realistic sphere and a stylized sphere in a theme of your choice. From sci-fi to medieval, steampunk to cotton candy, there are no limits to your creativity.

Baking and Presenting A Mech in Toolbag

Learn how to bake a hard surface mech in Toolbag with Dmitry Danylenko. Dmitry demonstrated his approach for setting up the scene for baking, as well as how to light and present the final piece.

Rendering a Stylized Wrestling Character in Toolbag

Mikhail Toropov demonstrated how he used Toolbag to render a whimsical, stylized wrestler. Mikhail covered how to set up subsurface scattering materials, lighting, and post processing.

How To Present an Old Knight Character in Toolbag

Radek Kowalczyk discussed his process for rendering an Old Knight in Toolbag. Radek walked through material creation, rendering hair, and how to set up a scene complete with post effects and lighting.

Free Update: Toolbag 3.08

We’ve just released Marmoset Toolbag 3.08, a free update for Toolbag 3 owners. For this release we’ve added support for the latest Substance file format (including support for value outputs), included a few

Presenting and Animating a Fictional Shaver in Toolbag

Presenting and Animating a Fictional Shaver in Toolbag

Learn how to render complex animations in Toolbag with Argyris Nochos. Argyris demonstrates how to create liquids, dynamic simulations, and set up Alembic animations for his futuristic shaver advertisement.

Creating a Video Presentation Using Toolbag

Creating a Video Presentation Using Toolbag

Jonathan Benainous used Toolbag 3 to create a video presentation for his GDC talk that showcases a stellar selection of materials. Read all about his process on how he set up scenes, materials, and animations in Toolbag.

Vertex Hair Shader

Vertex Hair Shader

We’ve added a Vertex Hair shader to our Toolbag Add-On Library by Cody Alday. This shader utilizes vertex color channels to mask out areas and gives the user the ability to specify a color and the strength of the effect.