Marmoset
Megascans Live Link for Toolbag 3: One-click export plugin

Megascans Live Link for Toolbag 3: One-click export plugin

Quixel have just released the Megascans Live Link for Toolbag 3 plugin. This fantastic plugin streamlines your workflow with a one-click export option for assets with predefined materials from Quixel Bridge into Toolbag

How to Create Realistic Hair, Peach Fuzz, and Eyes

Learn how to create skin, hair, eyes, peach fuzz, and transitional meshes with Vadim Sorici. Vadim discusses texture creation, material setups, as well as presentation.

Scrolling Parallax Effect – Getting To Know Hexels Ep. 3

Scrolling Parallax Effect – Getting To Know Hexels Ep. 3

Check out a new episode of Getting To Know Hexels which demonstrates how to create a scrolling parallax animation. Follow along as Mark Knight paints a video game opening sequence using pixel art

Presentation, Lighting, and Hair Creation for a Sorceress Character

Learn how to create captivating renders of a Sorceress using Toolbag with Emmanuel Lecouturier. Emmanuel focused on setting up hair and crystal materials, adding post effects, and lighting the scene.

How to Make Stylized Crystals in Toolbag

Check out a step by step guide on how to make stylized crystals in Toolbag with Dylan Mellot. Dylan demonstrates how to prepare your textures, set up the materials and play with refraction to enhance the final outcome.

Free Update: Toolbag 3.05

We’re excited to announce version 3.05, the latest free update for Marmoset Toolbag 3. For this release, we’ve focused primarily on the Baker, with improvements to functionality, image quality, and stability. We’ve managed

Rendering Materials in Toolbag for Portfolio Presentation

Rendering Materials in Toolbag for Portfolio Presentation

Renowned material artist Daniel Thiger has released a video tutorial that explains how you can create awesome portfolio renders using Toolbag. The tutorial focuses on scene setup, lighting, and using Toolbag’s features to

Rendering Realistic Clothing and Armor Materials in Toolbag

Find out how to create and set up realistic materials for a wide range of surfaces in Toolbag with Paul Widelski. Paul breaks down various material types such as velvet, metal, leather, and demonstrates how to create elegant renders of his character.

Rendering Sci-Fi Environments in Toolbag

Learn how to render atmospheric sci-fi environments with Alexander Alza. Alexander discussed composition, modeling, and broke down the render settings and lighting setup for the scene.

Real-Time Character Design, Creation, and Presentation Breakdown

Learn how to create real-time characters and render them in Toolbag 3 with William Paré-Jobin. William demonstrates the process of sculpting, modeling, and how to set up the scene and lighting in Toolbag 3.

Use Houdini to Batch Export Viewer Files and Renders From Toolbag

Use Houdini to Batch Export Viewer Files and Renders From Toolbag

The Marmoset Toolbag ROP Houdini Digital Asset (HDA) is a new rendering output driver that allows users to quickly render geometry or shaders from Houdini using Toolbag’s real-time PBR capabilities. Users can batch

Creating and Rendering Photorealistic Environment Art in Toolbag

Learn how to render photorealistic environments in Toolbag with Walid Kaskhoussi Perrussel. Walid explains how to create a wood materials and how he used Toolbag 3’s lighting and post processing features to bring the scene to life.

Pixel Painting & New Brush System – Getting To Know Hexels Ep. 2

Pixel Painting & New Brush System – Getting To Know Hexels Ep. 2

Follow along as we show you how to combine vector and pixel art tools to create an isometric birthday party, use organic brushes to paint a beautiful portrait, and draw complex designs using radial symmetry.