Rendering a Stylized Wrestling Character in Toolbag

Mikhail Toropov demonstrated how he used Toolbag to render a whimsical, stylized wrestler. Mikhail covered how to set up subsurface scattering materials, lighting, and post processing.

How To Present an Old Knight Character in Toolbag

Radek Kowalczyk discussed his process for rendering an Old Knight in Toolbag. Radek walked through material creation, rendering hair, and how to set up a scene complete with post effects and lighting.

Free Update: Toolbag 3.08

We’ve just released Marmoset Toolbag 3.08, a free update for Toolbag 3 owners. For this release we’ve added support for the latest Substance file format (including support for value outputs), included a few

Presenting and Animating a Fictional Shaver in Toolbag

Presenting and Animating a Fictional Shaver in Toolbag

Learn how to render complex animations in Toolbag with Argyris Nochos. Argyris demonstrates how to create liquids, dynamic simulations, and set up Alembic animations for his futuristic shaver advertisement.

Creating a Video Presentation Using Toolbag

Creating a Video Presentation Using Toolbag

Jonathan Benainous used Toolbag 3 to create a video presentation for his GDC talk that showcases a stellar selection of materials. Read all about his process on how he set up scenes, materials, and animations in Toolbag.

Vertex Hair Shader

Vertex Hair Shader

We’ve added a Vertex Hair shader to our Toolbag Add-On Library by Cody Alday. This shader utilizes vertex color channels to mask out areas and gives the user the ability to specify a color and the strength of the effect.

Painting A Character With Lighting in Toolbag

Juras Rodionovas broke down how he used Toolbag to present his friendly ogre. Juras explained how he set up his scene and materials, as well as how to apply traditional lighting methods using Toolbag’s real time lighting system.

Translating a 2D concept into real-time 3D art

Learn how to present a stylized skeleton warrior in Toolbag with Ackeem Durrant. Ackeem breaks down his pipeline from the blockout stages, to baking and creating the final renders in Toolbag.

May Day Sale! Save up to 60% on Marmoset Software

Our May Day sale is back! For 3 days only, you can save up to 60% on everything in our store. Act now and save big on Marmoset software.

Free Update: Toolbag 3.07

We’ve just released version 3.07, the latest free update for Marmoset Toolbag. For this release, we’ve focused on Python functionality, baker stability, added support for the latest Substance file format, and have fixed

Artstation Offline Portfolio with Marmoset Viewer Support

Artstation have just announced a major update to their Artstation App which allows artists to present their portfolio offline, including opening Marmoset Viewer scenes and showcasing their work in a matter of seconds

Marmoset Toolbag | GDC 2019 Showcase

Marmoset Toolbag | GDC 2019 Showcase

We’re proud to present the 2019 edition of our GDC Showcase series. Artists around the world continue to push the boundaries of Toolbag and achieve incredible real-time renders. We would like to thank all of the phenomenal artists who made this Showcase possible, and to you, the community, for continuing to support Marmoset.

Rendering a Cinematic Diorama in Toolbag

Learn how to render a cinematic character art diorama in Toolbag with Zrinko Kozlica. Zrinko discusses why Toolbag was his renderer of choice and demonstrates how to set up lighting, cameras, and perfect post production.