Your favorite baker just got faster.
Toolbag 4’s new ray tracing implementation delivers faster, more accurate baking results on all GPUs.
RTX card? Blazing fast.
Real-Time 3D Preview
Toolbag’s GPU-accelerated baker allows you to preview mesh changes and Bake Project adjustments in real-time. There’s never a need to bake-and-wait.
Following standard naming conventions, meshes auto-sort into Bake Groups, isolating high and low poly meshes per object to achieve perfectly clean bakes.
Precision and Control
Refine your bakes with Skew and Offset painting tools.
Offset painting gives you the ability to sculpt your cage with precision to best suit each mesh. Skew map painting fixes errors in projection direction, previewing each change in real-time.
High Resolution Mesh Support
Toolbag’s Baker is built to handle what you’re ready to throw at it. Bake high-resolution character sculpts and complex hard surface models direct from your modeling package of choice.
Unified Baking & Texturing
Link your Bake Projects and Texture Projects to keep your content changes up to date in real-time.
Baked ID maps control material assignments, and surface and lighting maps drive processors to quickly generate weathering effects.
Supporting a wide array of surface, lighting, material, and ID map types makes Toolbag’s Baker a flexible solution that will fit your personal workflow and production pipeline.
Bake it all, or only what you need.
Lighting Maps & Masks
Looking for Toolbag 3 installers? Check out the Version History page.