Export the Final Textures
Click on the Texture Project object and scroll to the bottom of the settings. Here you can find the export settings and which maps will be saved. The Export Settings will show the output location’s folder and texture sizes.
While at work, I usually have specific naming conventions and file types. But for now, the only thing that should change from the default settings is the Normal Map output from .TGA to .PNG to allow 16bit normal maps.
I like to rename the mixmap to the letters of the maps in order of RGB. So, in this case _ARM, but that’s just how my brain works. Leaving it default is fine. Hit Export All to spit them out!