Skin Shader & Subsurface Scattering | Getting to Know Toolbag 3 - Ep. 6 | Marmoset

Skin Shader & Subsurface Scattering | Getting to Know Toolbag 3 – Ep. 6

Take a detailed look the Subsurface Scattering Diffusion model, also known as the skin shader. We’ll show you how enable the skin shader and adjust the Scene Scale for best results. Follow along for an in-depth explanation of the skin shader’s settings and texture inputs. This video focuses primarily on human skin, but covers wax, and jade materials too. Adding additional micro-detail with a Detail Normal Map is covered as well.

This video features artwork by Magdalena Dadela.


Getting to Know Toolbag 3 is a series of short video tutorials designed to get new and veteran users alike up to speed, as well as highlight some of the exciting new features that we’ve added to Toolbag.

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