Hi! I am Gianluca Squillace, a Senior 3D artist from Milan, Italy. In this article, I’ll show you how to create and set up a clay render scene in Marmoset Toolbag. I’ll discuss lighting techniques, break down my material setup, and how to set up render passes in Toolbag to achieve the coveted clay character look.
Setting up the Scene
I’ve often thought about getting a good render of a sculpt with little time spent on the project. I was looking for how to render my high poly model with a clay material and a clean look while creating a reusable scene to import future sculpt models and obtain the same result easily.
The scene includes a basic 3-point lighting setup with the following:
- A main key light that defines the light direction and cast shadows
- A cold fill light to make a nice contrast with the color of the clay material
- A strong rim light that highlights the character’s silhouette
You can also use a backdrop mesh to create a nice light reflection and ground shadows. Toolbag’s support for Object Presets in the Library makes mimicking a studio setup simple, allowing you to drag and drop pre-saved meshes and lighting setups into your scene.
Additionally, Toolbag is really powerful for calculating high poly models and using ray tracing to get crisp, realistic renders. And its real-time viewport allows quick positioning of lights, which is extremely useful for the next step.