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Mira Karouta2025-12-18T22:21:25-06:00
Toolbag’s Bevel Shader in Action: 3 Artists Weigh InMira Karouta2025-12-18T22:21:25-06:00
Mira Karouta2025-12-18T22:47:37-06:00
Present Substance 3D Designer Materials as Dioramas in ToolbagMira Karouta2025-12-18T22:47:37-06:00
Mira Karouta2025-12-18T22:54:42-06:00
Faster Workflows with Triplanar Materials in Toolbag 5Mira Karouta2025-12-18T22:54:42-06:00
Mira Karouta2025-12-18T22:56:46-06:00
Texturing a Game Asset in Marmoset ToolbagMira Karouta2025-12-18T22:56:46-06:00
Mira Karouta2025-12-18T23:00:25-06:00
Presenting a Stylized Character in ToolbagMira Karouta2025-12-18T23:00:25-06:00
Mira Karouta2025-12-18T23:01:52-06:00
Building a Studio Art Portfolio in Marmoset ToolbagMira Karouta2025-12-18T23:01:52-06:00
Mira Karouta2025-12-18T23:03:43-06:00
From Screen to Reality: Using Marmoset Toolbag in Virtual ProductionMira Karouta2025-12-18T23:03:43-06:00
Mira Karouta2025-12-18T23:05:15-06:00
Rendering High-Quality Clay Characters in Marmoset ToolbagMira Karouta2025-12-18T23:05:15-06:00
Mira Karouta2025-12-18T23:06:56-06:00
Bake, Texture, and Render Tasty 3D Candy in ToolbagMira Karouta2025-12-18T23:06:56-06:00
Mira Karouta2025-12-18T23:07:54-06:00
How to Light Hard Surface Assets in ToolbagMira Karouta2025-12-18T23:07:54-06:00
Mira Karouta2025-12-19T09:10:09-06:00
Texture and Render ZBrush Sketches in Marmoset ToolbagMira Karouta2025-12-19T09:10:09-06:00
Mira Karouta2025-12-19T09:11:20-06:00
Texturing Metal Armor in Marmoset ToolbagMira Karouta2025-12-19T09:11:20-06:00