Join the Marmoset team

We’re looking for experienced developers to help us build bigger and better software tools for 3D artists. At Marmoset we work on challenging problems in 3D rendering, texture painting, baking, animation, and more.

Please submit your letter of interest, CV, and portfolio of past work to:

The responsibilities of a Tools Engineer on the Marmoset team will focus on technical design and implementation of UI systems, and refining the user experience for new and existing workflows in 3D art production.

Qualified applicants should be:

  • Well-versed in C++.
  • Able to write clean, performant code.
  • Comfortable with core 3D rendering concepts such as geometry, texturing, vector and matrix math.
  • Knowledgeable of current 3D art tools and pipelines in the market.

We promote a civilized working schedule. Self-directed work and ownership of large systems are encouraged. If you’re interested in honing the next generation of 3D art tools for games, film, and more, we’d like to meet you.

HOURS: Flexible
LOCATION: Our team works remotely around the world, relocation not required