Tutorials & Resources
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Telling Stories Through Character Art with Natalia P Gutiérrez
2020-05-22T15:12:35-05:00By Marmoset|Categories: Character Art Tutorials|Tags: 3D, 3d art, 3D Rendering, animation, artist interview, ArtStation, character art, game art, image-based lighting, lighting, marmoset, marmoset toolbag 3, Natalia P Gutiérrez, physically-based rendering, real-time, rendering, storytelling, texturing, Toolbag|
Creating Realistic Skin in Toolbag with Saurabh Jethani
2020-04-01T17:05:33-05:00By Mira Karouta|Categories: Character Art Tutorials|Tags: 3D, 3d art, 3D Rendering, ArtStation, baking, character art, game art, image-based lighting, lighting, marmoset, marmoset toolbag, marmoset toolbag 3, physically-based rendering, real-time, saurabh jethani, shader, skin shader, skin texturing, texturing|
Environment Design with Toolbag
2020-04-01T17:12:26-05:00By Mira Karouta|Categories: Environment Art Tutorials|Tags: 3D, 3d art, 3D Rendering, 80 level, 80.lv, Anthony Trujillo, art, artist interview, ArtStation, game art, image-based lighting, interview, lighting, marmoset, marmoset toolbag 3, marmosetco, real-time, texturing, Toolbag, toolbag 3|
Skin, Cloth, and Lighting Setup with Chong Zhang
2020-04-01T17:13:28-05:00By Mira Karouta|Categories: Character Art Tutorials|Tags: 3D, 3d art, 3D Rendering, art, artist interview, ArtStation, baking, character art, chong zhang, game art, image-based lighting, interview, lighting, marmoset, marmosetco, real-time, texturing|
Inside the Mind | Xavier Coelho-Kostolny
2020-05-25T15:10:47-05:00By Marmoset|Categories: Character Art Tutorials|
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