3DArtist Magazine | Real-Time Hair For Games? FacebookX Marmoset2020-04-06T23:26:15-05:00Community Resources| Here is an excellent tutorial on hair by Tom Parker, covering creation in Zbrush and Maya, and material setup and final rendering in Toolbag 2. We think you’ll enjoy, so give it a read! FacebookX Related Posts Enhancing Realism with Displacement Materials in Marmoset Toolbag Enhancing Realism with Displacement Materials in Marmoset Toolbag January 2025 The Rookie Awards 2021 – Submissions are Open The Rookie Awards 2021 – Submissions are Open March 2021 Showcase Your akeytsu Animations with Toolbag Showcase Your akeytsu Animations with Toolbag July 2020