On export, your scene content is compressed to minimize the file size. Texture content is converted to a standard shading model, which is why you will see your textures displayed as reflectivity and gloss even if they were authored as metalness and roughness.

The texture quality options in the export dialog determine compression and resolution, with the following maximums:

  • Low: Textures are capped at 1024×1024 with low quality compression.
  • High: Textures are capped at 2048×2048 with medium quality compression.
  • Unreasonable: Textures are capped at 4096×4096 with high quality compression.

Scenes with large or many textures will increase file size and bandwidth use and may not run well or may even crash on lower end devices like tablets and phones.

Beginning with the Marmoset Toolbag 2.08 update, we’ve added an option to export high-quality, losslessly compressed normal maps. It’s important to note that lossless normal maps can significantly increase the size of your Marmoset Viewer file.