mset module
Module variables
var callbacks
Functions
def bakeAll(
frame)
Bakes all objects in the scene.
def exportGLTF(
path='', quality=3, metalnessThreshold=0.8)
Exports a WebGL-ready glTF (.glb) archive.
This file will be written to the file path specified, or to the scene's default location if no path is specified. Texture quality is set from 0 to 4, with 4 being the highest. The specular metalness conversion threshold is a value above which materials will be converted to metalness.
def exportScreenshot(
path='', width=-1, height=-1, sampling=-1, transparency=False)
Takes a screenshot with the scene's current settings and camera.
Optionally takes a path parameter, which specifies where to write the screenshot.
If no path is specified, the screenshot will be written to the scene's default output location.
def exportVideo(
path='', width=-1, height=-1, sampling=-1, transparency=False)
Captures an animation into a video file or image sequence.
The animation will be written into the file path specified, or an uncompressed AVI file if no output path is given.
def exportViewer(
path='', html=False)
Exports a Marmoset Viewer (.mview) archive.
This file will be written to the file path specified, or to the scene's default location if no path is specified.
def fail(
message)
Routes an error message to an automated testing log. Mainly for internal use. For general printing needs, use print() instead.
def findMaterial(
name)
Finds a Material by string name.
def findObject(
searchString)
Finds an Object in the scene by string name.
def frameObject(
object)
Centers and frames the given object in the current camera.
def frameScene(
)
Centers and frames the entire scene in the current camera.
def freeUnusedResources(
)
Frees from memory any retained but unused resources (such as textures). Generally this function is unnecessary, but it can be useful to keep total memory use lower in scripts that batch process large numbers of resources. Called automatically whenever a new scene is created or loaded.
def getAllMaterials(
)
Returns all materials as a list.
def getAllObjects(
)
Returns all scene Objects as a list.
def getPluginPath(
)
Returns the current plugin path (eg. "C:/Program Files/Marmoset Toolbag 3/data/plugins/Example.py").
def getScenePath(
)
Returns the path of the current scene file.
def getSelectedMaterial(
)
Returns the currently selected Material.
def getSelectedMaterialGroup(
)
Returns the currently selected Material group as an array of materials.
def getSelectedObject(
)
Returns the currently selected Object.
If multiple objects are selected this function will return the first selection. See also 'getSelectedObjects'.
def getSelectedObjects(
)
Returns all currently selected scene Objects as a list.
def getTimeline(
)
Returns the current scene's timeline, for animation control.
def getToolbagVersion(
)
Returns the current toolbag version, as an integer (e.g. 3080).
def groupObjects(
list)
Groups an array of SceneObjects.
def importMaterial(
filePath, name='')
Imports the specified material file into the scene. If no name is given, one will be automatically assigned.
This function supports import from Toolbag materials, MTL files, Valve/Dota materials, Substance archives, and named texture files.
Returns the imported material.
def importModel(
filePath)
Imports the specified model into the existing scene, using the scene's current import settings.
Returns the imported object.
def loadScene(
filePath)
Loads a Marmoset Toolbag scene file.
Unsaved changes to any currently open scenes are lost.
def newScene(
)
Creates a new empty scene.
Any unsaved changes in the current scene will be lost.
def quit(
)
Quits the application. Any unsaved changes will be lost.
def saveScene(
filePath)
Saves a Marmoset Toolbag scene file.
If a scene file path is not specified, the scene will be saved to its existing location.
def setCamera(
camera)
Sets the current active camera for viewport and screenshot rendering.
def showOpenFileDialog(
fileTypes=[])
Prompts the user with a file open dialog box, and resumes after the user selects a file.
Returns the selected file path, or an empty string if the user canceled the dialog.
Permitted file extensions can be optionally specified by the fileTypes array, which can contain one or more of: 'images', 'models', 'materials', which specify categories of file types, individual file extensions supported by Marmoset Toolbag (such as 'jpg', 'fbx', etc.), or at most one custom file extension. Specify extension names in lower case without the '.' character.
def showOpenFolderDialog(
)
Prompts the user with a folder open dialog box, and resumes after the user selects a folder.
Returns the selected file path, or an empty string if the user canceled the dialog.
def showSaveFileDialog(
fileTypes=[])
Prompts the user with a file save dialog box, and resumes after the user selects a file destination.
Returns the selected file path, or an empty string if the user canceled the dialog.
Permitted file extensions can be optionally specified by the fileTypes array, which can contain one or more of: 'images', 'models', 'materials', which specify categories of file types, individual file extensions supported by Marmoset Toolbag (such as 'jpg', 'fbx', etc.), or at most one custom file extension. Specify extension names in lower case without the '.' character.
def shutdownPlugin(
)
Halts execution and shuts down the currently running plugin.
Classes
class AOBakerMap
Bent Normal Baker Map Settings
Ancestors (in MRO)
- AOBakerMap
- BakerMap
- builtins.object
Class variables
var addCavity
Determines if this map should also include cavity shadows, useful for unexpected bright spots in ypur AO.
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var floor
The amount of floor occlusion.
var floorOcclusion
Determines whether an artificial floor plane will be used for ambient occlusion baking.
var ignoreGroups
Determines whether bake groups will be ignored when baking ambient occlusion.
var rayCount
The number of rays used for AO baking.
var searchDistance
The maximum distance rays can go. 0 defaults to infinity.
var suffix
The output suffix of the current Baker Map.
var twoSided
Determines whether the ambient occlusion baking will also use back faces.
var uniform
Determines whether the ambient occlusion will be weighed uniformly or by difference in ray from normal.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class BackdropObject
Backdrop Object
Ancestors (in MRO)
- BackdropObject
- SceneObject
- builtins.object
Class variables
var alpha
The transparency of the backdrop image.
var collapsed
Controls the display of the object's children in the outline view.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var path
The file path to the backdrop image.
var useAlpha
Specifies whether or not to use the image's alpha channel.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class BakerMap
Baker Map Settings
Ancestors (in MRO)
- BakerMap
- builtins.object
Class variables
var enabled
Whether or not this Baker Map should render when baking.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class BakerObject
Baker Object
Ancestors (in MRO)
- BakerObject
- SceneObject
- builtins.object
Class variables
var aoFloorOcclusion
Depreciated: Determines whether an artificial floor plane will be used for ambient occlusion baking.
var aoFloorOcclusionStrength
Depreciated: The amount of floor occlusion.
var aoIgnoreGroups
Depreciated: Determines whether bake groups will be ignored when baking ambient occlusion.
var aoRayCount
Depreciated: The number of rays used for ambient occlusion baking.
var aoTwoSided
Depreciated: Determines whether the ambient occlusion baking will also use back faces.
var collapsed
Controls the display of the object's children in the outline view.
var curvatureStrength
Depreciated: The strength of the curvature map.
var ditherCurvature
Depreciated: Determines whether the curvature map will be dithered
var ditherHeight
Depreciated: Determines whether the height map will be dithered.
var ditherNormal
Depreciated: Determines whether the normal map outputs will be dithered.
var edgePadding
Edge padding amount. Must be one of the following values: 'None', 'Moderate', 'Extreme'.
var edgePaddingSize
Edge padding size in pixels.
var enableAO
Depreciated: Determines whether an ambient occlusion map will be baked.
var enableAlbedo
Depreciated: Determines whether an albedo material map will be baked.
var enableCurvature
Depreciated: Determines whether a curvature map will be baked.
var enableGloss
Depreciated: Determines whether a gloss material map will be baked.
var enableHeight
Depreciated: Determines whether a height map will be baked.
var enableMatID
Depreciated: Determines whether a material ID map will be baked.
var enableNormals
Depreciated: Determines whether a tangent space normal map will be baked.
var enableObjectNormals
Depreciated: Determines whether an object space normal map will be baked.
var enablePosition
Depreciated: Determines whether a position map will be baked.
var enableSpecular
Depreciated: Determines whether a specular material map will be baked.
var enableVertexColor
Depreciated: Determines whether a vertex color map will be baked.
var fixMirroredTangents
Fixes mirrored tangents, use this setting if you're seeing artifacts in your normal map bakes from your tangent space.
var flipXNormal
Depreciated: Determines whether the normal map's X channel will be flipped
var flipYNormal
Depreciated: Determines whether the normal map's Y channel will be flipped
var flipZNormal
Depreciated: Determines whether the normal map's Z channel will be flipped
var ignoreBackfaces
Determines whether back sides of faces will be ignored when baking.
var ignoreTransforms
Determines whether transforms on meshes will be used when baking.
var locked
Controls the locking of object settings in the user interface.
var maxHeight
Depreciated: The maximum value of the height map range.
var minHeight
Depreciated: The minimum value of the height map range.
var multipleTextureSets
Enables the use of Texture Sets when baking.
var name
The name of the object.
var outputBits
Bit depth of the output format; must be one of the following values: 8, 16, 32.
var outputHeight
The height in pixels of the baked textures.
var outputPath
The file path where the baked textures will be stored.
var outputSamples
Sample count of the bake output; must be one of the following values: 1, 4, 16.
var outputSinglePsd
Determines whether the baked maps will be stored inside a single PSD file, or multiple files.
var outputSoften
Determines how much the baked result will be softened; must be between 0.0 and 1.0.
var outputWidth
The width in pixels of the baked textures.
var parent
The parent of the object.
var smoothCage
Determines whether the cage mesh will use smooth vertex normals, ignoring any hard edges.
var useHiddenMeshes
Determines whether hidden meshes will be used when baking.
var visible
Controls object viewport visibility.
Methods
def addGroup(
name)
Adds a BakeGroup to the BakerObject.
name: The Name of the BakeGroup
returns: The BakeGroup
def bake(
)
Bakes with the current configuration.
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getAllMaps(
)
Gets a list of all baker maps.
returns: A list of all baker map handles
def getChildren(
)
Returns a list of all immediate children of the object.
def getMap(
name)
Gets a baker map handle.
name: The Name of the Map you want
returns: A handle to the Baker Output Map
def getTextureSetCount(
)
Gets the number of texture sets in the current BakerObject.
returns: integer number of texture sets.
def getTextureSetEnabled(
i)
Gets the enabled status of a texture set.
i: The index of the texture set you want
returns: True if the texture set is enabled False if not.
def getTextureSetHeight(
i)
Gets the height of a texture set.
i: The index of the texture set you want
returns: Height of the texture set.
def getTextureSetName(
i)
Gets the name of a given texture set.
i: The index of the Texture Set you want
returns: the string name of the texture set.
def getTextureSetWidth(
i)
Gets the width of a texture set.
i: The index of the texture set you want
returns: Width of texture set.
def importModel(
path)
Imports a model file via the Baker's quick loader.
path: string path to model file
def loadPreset(
name)
loads a given preset for the BakerObject.
name: The Name of the Preset
def savePreset(
name)
saves the current configuration of the BakerObject.
name: The Name of the Preset
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
def setTextureSetEnabled(
i, enabled)
Sets whether or the texture set specified is enabled or disabled.
i: The index of the Texture Set you want
enabled: if the texture set should bake or not.
def setTextureSetHeight(
i, height)
Sets the height of a given texture set.
i: The index of the Texture Set you want
height: your desired height of the texture set.
def setTextureSetWidth(
i, width)
Sets the width of a given texture set.
i: The index of the Texture Set you want
width: your desired width of the texture set.
class BakerTargetObject
Baker Target Object
Ancestors (in MRO)
- BakerTargetObject
- SceneObject
- builtins.object
Class variables
var cageAlpha
The opacity of the cage.
var collapsed
Controls the display of the object's children in the outline view.
var excludeWhenIgnoringGroups
Whether this target will be used when ignoring groups in cone based ray passes (AO, Bent Normals).
var locked
Controls the locking of object settings in the user interface.
var maxOffset
The maximum offset of the cage mask.
var minOffset
The minimum offset of the cage mask.
var name
The name of the object.
var parent
The parent of the object.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def estimateOffset(
)
Estimates the Cage Offsets.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class BentNormalBakerMap
Bent Normal Baker Map Settings
Ancestors (in MRO)
- BentNormalBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var flipX
Determines whether the normal map's X channel will be flipped.
var flipY
Determines whether the normal map's Y channel will be flipped.
var flipZ
Determines whether the normal map's Z channel will be flipped.
var ignoreGroups
Determines whether bake groups will be ignored when baking bent normals.
var rayCount
The number of rays used for Bent Normal baking.
var searchDistance
The maximum distance rays can go. 0 defaults to infinity.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class Callbacks
Callbacks
Ancestors (in MRO)
- Callbacks
- builtins.object
Class variables
var onPeriodicUpdate
This Callback will run periodically: a few times per second. This can be useful for plugins that need to refresh external files or make frequent polling checks. Since this callback is run frequently, care should be taken to keep the average execution time low, or poor performance could result.
var onRegainFocus
This Callback will run when the application regains focus. This can be useful for plugins that need to refresh files or make other checks when the user switches to Toolbag.
var onSceneChanged
This Callback will run when the scene is changed (e.g. by moving an object).
var onSceneLoaded
This Callback will run when a new scene is loaded.
var onShutdownPlugin
This Callback will run immediately before the plugin is shut down.
class CameraObject
Camera Object
Ancestors (in MRO)
- CameraObject
- TransformObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var focalLength
The focal length of the camera, in mm.
var fov
The vertical field of view of the camera, in degrees.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var nearPlaneScale
A scalar for adjusting the automatic near clipping plane. Lower values will bring the clipping closer to the camera, but can result in unstable depth for the rest of the scene.
var parent
The parent of the object.
var position
The position of the object, as a list of 3 floats.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def getLens(
)
Returns a CameraLens object containing the camera lens settings. In order to set the camera lens, use setLens().
def getLimits(
)
Returns a CameraLimits object containing the camera limits settings. In order to set the camera limits, use setLimits().
def getPostEffect(
)
Returns a CameraPostEffect object containing the camera post effect settings. In order to set the camera post effect, use setPostEffect()
def loadPostEffect(
path)
Load a camera post effect from a file.
def savePostEffect(
path)
Save a camera post effect to a file.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
def setLens(
lens)
Sets the camera lens from a CameraLens object. In order to retrieve the camera lens, use getLens().
def setLimits(
limits)
Sets the camera limits from a CameraLimits object. In order to retrieve the camera limits, use getLimits().
def setPostEffect(
postEffect)
Sets the camera post effect from a CameraPostEffect object. In order to retrieve the camera post effect, use getPostEffect().
class CameraObject.CameraLens
Camera Lens Settings
Ancestors (in MRO)
- CameraObject.CameraLens
- builtins.object
Class variables
var distortionBarrel
Strength of the barrel distortion effect.
var distortionCABlue
Strength of the chromatic aberration in the blue component.
var distortionCAGreen
Strength of the chromatic aberration in the green component.
var distortionCARed
Strength of the chromatic aberration in the red component.
var distortionChromaticAberration
Strength of the chromatic aberration effect.
var dofAperture
Path of the aperture shape texture file.
var dofApertureRotation
Rotation of the aperture shape texture.
var dofEnabled
Enables the depth of field effect.
var dofFarBlur
Far blur of the depth of field.
var dofFocusDistance
Focal distance of the depth of field.
var dofFocusdofMaxBokehSizeDistance
Maximum bokeh size of the depth of field.
var dofNearBlur
Near blur scale of the depth of field.
var dofSwirlVignette
Swirl vignette amount of the depth of field.
var flareSize
Size of the lens flare effect.
var flareStrength
Strength of the lens flare effect.
var flareThreshold
Threshold of the lens flare effect.
var safeFrameEnabled
Displays the safe frame in the viewport.
var safeFrameOpacity
Opacity of the safe frame display.
class CameraObject.CameraLimits
Camera Limits Settings
Ancestors (in MRO)
- CameraObject.CameraLimits
- builtins.object
Class variables
var farLimit
The far orbit limit distance.
var farLimitEnabled
Enables the far orbit distance limit.
var nearLimit
The near orbit limit distance.
var nearLimitEnabled
Enables the near orbit distance limit.
var panLimit
Limits the panning to either the Y-axis or completly (valid values are: 'Off', 'YAxis', 'Locked').
var pitchLimitEnabled
Enables the pitch angle limit.
var pitchLimitMax
The maximum pitch angle, in degrees.
var pitchLimitMin
The minimum pitch angle, in degrees.
var useLimitsInViewport
Enables use of camera motion limits in the viewport.
var yawLimitEnabled
Enables the yaw angle limit.
var yawLimitMax
The maximum yaw limit angle, in degrees.
var yawLimitMin
The minimum yaw limit angle, in degrees.
var yawLimitOffset
The offset of the yaw limit angle, in degrees.
class CameraObject.CameraPostEffect
Camera Post Effect
Ancestors (in MRO)
- CameraObject.CameraPostEffect
- builtins.object
Class variables
var bloomBrigtness
Brightness multiplier for the bloom effect.
var bloomSize
Size scalar for the bloom effect.
var contrast
Contrast multiplier.
var contrastCenter
A value above which color values are brightened, and below which color values are darkened to achive the contrast effect.
var exposure
Exposure multiplier.
var grainSharpness
Sharpness scalar for the film grain effect.
var grainStrength
Strength multiplier for the film grain effect.
var saturation
Adjusts the intensity of color saturation (default is 1.0).
var sharpen
Strength of the edge sharpening effect.
var sharpenLimit
A numerical limit on the stength of the edge sharpening effect.
var toneMappingMode
Tone mapping mode (allowed values are: 'Linear', 'Reinhard', 'Filmic')
var vignetteSoftness
Softness scalar for the vignette effect.
var vignetteStrength
Strength multiplier for the vignette effect.
class CompleteLightingBakerMap
Complete Lighting Baker Map Settings
Ancestors (in MRO)
- CompleteLightingBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class CurvatureBakerMap
Curvature Baker Map Settings
Ancestors (in MRO)
- CurvatureBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var normalize
Determines whether this map output will be normalized.
var strength
Determines the strength of the curvature output.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class ExternalObject
External Object
Ancestors (in MRO)
- ExternalObject
- TransformObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var path
Path to a model file. If this path is altered, a new model will be loaded in place of the old one.
var position
The position of the object, as a list of 3 floats.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class FogObject
Fog Object
Ancestors (in MRO)
- FogObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var color
The color of the fog effect, as a list of 3 floats for RGB color.
var dispersion
A scalar specifying the dispersion, or light scatter, property of the fog effect.
var distance
The distance of the fog effect.
var lightIllum
A scalar specifying the degree to which lights affect the fog.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var opacity
The maximum opacity of the fog effect.
var parent
The parent of the object.
var skyIllum
A scalar specifying the degree to which sky illumination affects the fog.
var type
The falloff type of the fog effect. Must be one of the following values: 'Linear' 'Distance Squared' 'Exponential'.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class HeightBakerMap
Height Baker Map Settings
Ancestors (in MRO)
- HeightBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var innerDistance
Inner height map distance from the low poly mesh, in world units. This value maps to black in the height map.
var outerDistance
Outer height map distance from the low poly mesh, in world units. This value maps to white in the height map.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class LightObject
Light Object
Ancestors (in MRO)
- LightObject
- TransformObject
- SceneObject
- builtins.object
Class variables
var attenuation
The attenuation curve of the light, from 0.0 to 1.0.
var brightness
The brightness of the light.
var castShadows
Enables the casting of shadows by the light.
var collapsed
Controls the display of the object's children in the outline view.
var color
The color of the light.
var gelPath
Path of image to mask light shape.
var gelTile
Tiling scalar for the gel texture.
var lengthX
The length along the X axis of the light source.
var lengthY
The length along the Y axis of the light source.
var lightType
The type of the light (valid values are 'directional', 'spot', 'omni'
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var position
The position of the object, as a list of 3 floats.
var radius
The outer distance inside of which light is cast.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var spotAngle
The spot angle, in degrees, for use by spot lights only.
var spotSharpness
The sharpness of the spotlight shape, for use by spot lights only.
var spotVignette
The degree of spotlight vignette, for use by spot lights only.
var visible
Controls object viewport visibility.
var visibleShape
Makes the light source shape visible in final renders.
var width
The radius of the light source.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class LightingBakerMap
Complete Lighting Baker Map Settings
Ancestors (in MRO)
- LightingBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enableSkybox
Determines whether the skybox will be taken into account when rendering this map.
var enabled
Whether or not this Baker Map should render when baking.
var ignoreGroups
Determines whether bake groups will be ignored when rendering this map. Useful for casting shadows across bake groups.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class Material
Material
Ancestors (in MRO)
- Material
- builtins.object
Class variables
var albedo
The MaterialSubroutine currently assigned to the Albedo Slot
var diffusion
The MaterialSubroutine currently assigned to the Diffusion Slot
var displacement
The MaterialSubroutine currently assigned to the Displacement Slot
var emissive
The MaterialSubroutine currently assigned to the Emissive Slot
var extra
The MaterialSubroutine currently assigned to the Extra Slot
var microsurface
The MaterialSubroutine currently assigned to the Microsurface Slot
var name
The name of the Material. Please note that Materials must have unique names in Toolbag scenes.
var occlusion
The MaterialSubroutine currently assigned to the Occlusion Slot
var reflection
The MaterialSubroutine currently assigned to the Reflection Slot
var reflectivity
The MaterialSubroutine currently assigned to the Reflectivity Slot
var secondaryReflection
The MaterialSubroutine currently assigned to the Secondary Reflection Slot
var subdivision
The MaterialSubroutine currently assigned to the Subdivision Slot
var surface
The MaterialSubroutine currently assigned to the Surface Slot
var transparency
The MaterialSubroutine currently assigned to the Transparency Slot
Methods
def assign(
object, includeChildren=True)
Assigns the material to a scene object. If 'includeChildren' is true, this material will also be applied to the children of the object.
def destroy(
)
Destroys the Material and removes it from the scene.
def duplicate(
name='')
Duplicates the Material, optionally assigning it a name. If no name is specified, one will be automatically generated.
Returns the new material
def exportFile(
path)
Exports this material to the path specified.
def getAssignedObjects(
)
Returns a list of all scene objects to which this material is assigned.
def getCustomShader(
)
Returns the name of the custom shader file, or an empty string if there is none.
def getGroup(
)
Returns the string name of the group the material is assigned to or an empty string, if the material is in no group.
def getSubroutine(
subroutine)
Returns the subroutine in a given slot, specified by string name. See also setSubroutine().
def setCustomShader(
shaderFile)
Assigns a custom shader to the material. The supplied file name must refer to a .frag or .vert file in data/shader/mat/custom. Passing an empty string will unset any custom shader present.
def setGroup(
name='')
Assigns the material to a new or existing group. Use '' to assign the material to no group.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
def setSubroutine(
subroutine, shader)
Assigns a shader type to a given subroutine. Both parameters are string names. 'shader' must be a valid shader name, and 'subroutine' must be one of: 'subdivision', 'displacement', 'surface', 'microsurface', 'albedo', 'diffusion', 'reflectivity', 'reflection', 'secondaryReflection', 'occlusion', 'emissive', 'transparency', 'extra', 'texture'.
class MaterialSubroutine
Material Subroutine
Ancestors (in MRO)
- MaterialSubroutine
- builtins.object
Methods
def getField(
name)
Returns the value of a field.
def getFieldNames(
)
Returns a list of all field names of the subroutine.
def setField(
name, value)
Sets the value of a field.
class Mesh
Mesh
Ancestors (in MRO)
- Mesh
- builtins.object
Class variables
var bitangents
Mesh bitangents, as a list of float groups of 3 ( e.g. [x,y,z, x,y,z] )
var colors
Mesh colors, as a list of float groups of 4 ( e.g. [r,g,b,a, r,g,b,a] )
var normals
Mesh normals, as a list of float groups of 3 ( e.g. [x,y,z, x,y,z] )
var secondaryUVs
Mesh secondary texture coordinates, as a list of float groups of 2 ( e.g. [u,v, u,v] )
var tangents
Mesh tangents, as a list of float groups of 3 ( e.g. [x,y,z, x,y,z] )
var triangles
Mesh triangle indices, as a list of int groups of 3 ( e.g. [0,1,2, 1,3,2] )
var uvs
Mesh texture coordinates as a list of float groups of 2 ( e.g. [u,v, u,v] )
var vertices
Mesh vertex positions, as a list of float groups of 3 ( e.g. [x,y,z, x,y,z] )
class MeshObject
Mesh Object
Ancestors (in MRO)
- MeshObject
- TransformObject
- SceneObject
- builtins.object
Class variables
var castShadows
Enables casting of shadows from the mesh.
var collapsed
Controls the display of the object's children in the outline view.
var cullBackFaces
Enables the culling of back faces during render.
var fixMirroredTangents
Fix tangent issues that arise with mirrored UVs in certain tangent spaces.
var locked
Controls the locking of object settings in the user interface.
var mesh
The mesh containing vertex data.
var name
The name of the object.
var parent
The parent of the object.
var position
The position of the object, as a list of 3 floats.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var tangentSpace
Mesh tangent space for normal mapping. This must be one of the following values: 'Custom' 'Marmoset', 'Mikk', 'Maya', '3D Studio Max', 'Unity'
var visible
Controls object viewport visibility.
Methods
def addSubmesh(
name, material=None, startIndex=0, indexCount=-1)
Adds and returns a SubMeshObject to the MeshObject, rendering the specified range of indices.
name: Name of the SubMeshObject
material: The Material assigned to the submesh.
startIndex: The index of the first vertex of the submesh.
indexCount: The number of indices following 'startIndex', or -1 to cover all remaining indices in the mesh.
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class MetalnessBakerMap
Metalness Baker Map Settings
Ancestors (in MRO)
- MetalnessBakerMap
- BakerMap
- builtins.object
Class variables
var enabled
Whether or not this Baker Map should render when baking.
var metalnessThreshold
Any specular value above this threshold will be considered metal.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class NormalBakerMap
Normal Baker Map Settings
Ancestors (in MRO)
- NormalBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var flipX
Determines whether the normal map's X channel will be flipped.
var flipY
Determines whether the normal map's Y channel will be flipped.
var flipZ
Determines whether the normal map's Z channel will be flipped.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class PositionBakerMap
Position Baker Map Settings
Ancestors (in MRO)
- PositionBakerMap
- BakerMap
- builtins.object
Class variables
var enabled
Whether or not this Baker Map should render when baking.
var normalization
The method by which you normalize position data.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class PyTurntableObject
Turntable Object
Ancestors (in MRO)
- PyTurntableObject
- TransformObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var enabled
Enables the active motion of the turntable object.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var position
The position of the object, as a list of 3 floats.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var spinRate
The rate at which the turntable object rotates, in degrees per second.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class RenderObject
Render Object
Ancestors (in MRO)
- RenderObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var showScaleReference
Enables the display of the scale reference Teddy.
var stereoEyeSeparation
The distance between eyes, in world units.
var stereoMode
The stereo rendering mode. Can be "None", "Red/Cyan", "Cross-eyed", or "Dual / 3D Monitor".
var stereoSwapEyes
Swap eye output locations.
var viewportAAMode
The anti-aliasing mode of the viewport. Can be "None" or "4x Temporal"
var viewportHighDPI
Whether the Viewport renders in High DPI mode.
var viewportResolutionMode
The resolution mode of the viewport. Can be 0.5, 1.0, or 2.0 times the output resolution.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def getRenderOptions(
)
Returns a copy of the current scene render options. See RenderOptions.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
def setRenderOptions(
options)
Sets the current scene render options. 'options' must be an instance of RenderOptions.
class RenderOptions
Scene Render Options
Ancestors (in MRO)
- RenderOptions
- builtins.object
Class variables
var AOSize
Controls the size of the ambient occlusion effect, as a fraction of screen space.
var AOStrength
Controls the strength of the ambient occlusion effect.
var GIBrightness
Brightness multiplier for global illumination.
var GIOcclusionDetail
Global illumination occlusion samples. Valid values are 1, 2, and 4.
var GIRevoxelize
Re-voxelizes the scene every frame. This can be disabled for better performance in static scenes.
var GISceneFit
Voxel scene fit scalar for global illumination.
var GITessellate
Enables full detail of tessellated materials for the GI voxelization pass. This slower but more accurate.
var GIUseDiffuse
Enables diffuse global illumination.
var GIUseSecondary
Enables secondary global illumination light bounces.
var GIUseSpecular
Enables specular global illumination.
var GIVisualize
Enables a debug display of scene voxels.
var GIVoxelResolution
Global illumination voxel resolution. Valid values are 'Low', 'Medium', and 'High'.
var drawWireframe
Enables the rendering of mesh wireframes.
var refractiveIndex
Refractive index for the scene's medium (generally air).
var shadowCascadeDistance
A bias value for how distance the furthest shadow cascade is from the camera.
var shadowQuality
Shadow quality. Valid values are 'Low', 'High', and 'Ludicrous'.
var useAO
Enables screen-space ambient occlusion.
var useGI
Enables global illumination.
var useInternalRefraction
Use a two-sided rendering process for refractive objects, in an attempt to simulate multiple refractions within the object.
var useLocalReflections
Use local, screen-space reflections.
var useShadowCascades
Use cascaded shadow maps for directional lights. This can provide better resolution distribution over larger scenes.
var wireframeColor
Wireframe color as an RGBA array.
class SceneObject
Scene Object
Ancestors (in MRO)
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class ShadowCatcherObject
Shadow Catcher Object
Ancestors (in MRO)
- ShadowCatcherObject
- TransformObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var edgeFade
Enables a fading of shadow opacity towards the edges of the shadow catcher plane.
var fadeTexturePath
File path of the fade texture, which is used to control the shadow fade pattern.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var opacity
The opacity of the shadow catcher.
var parent
The parent of the object.
var position
The position of the object, as a list of 3 floats.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var simpleShadows
When set, uses simplified uncolored shadows.
var textureChannel
The active channel in the fade texture (must be one of: 'R', 'G', 'B', 'A').
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class SkyBoxObject
Skybox Scene Object
Ancestors (in MRO)
- SkyBoxObject
- SceneObject
- builtins.object
Class variables
var brightness
The brightness of the skybox.
var collapsed
Controls the display of the object's children in the outline view.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var rotation
The current rotation angle of the skybox.
var visible
Controls object viewport visibility.
Methods
def clearLightChildren(
)
Clears all light children of this skybox.
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def importImage(
path)
Imports an image to use for this skybox.
def loadSky(
path)
Loads a .tbsky file in place of the current sky.
def saveSky(
path)
Saves the current sky to the specified file path as a .tbsky archive.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
def setRandomSkyBox(
)
Sets a random skybox.
class SubMeshObject
Sub Mesh Object
Ancestors (in MRO)
- SubMeshObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var indexCount
The index count of the submesh.
var locked
Controls the locking of object settings in the user interface.
var material
The material assigned to the submesh.
var name
The name of the object.
var parent
The parent of the object.
var startIndex
The first index of the submesh.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class Texture
Texture
Ancestors (in MRO)
- Texture
- builtins.object
Class variables
var anisotropicFiltering
Sets the degree of anisotropic filtering applied to this texture.
var path
The file path of the texture. Note: You cannot set the path of a mset.Texture, only get it.
var sRGB
Determines whether the texture is sampled in sRGB color space.
var useFiltering
Determines whether the texture is filtered bilinearly (smooth) or by nearest neighbor (pixelated).
var useMipmaps
Determines whether mipmaps are used on the texture.
var wrapping
Sets the type of texture wrapping applied to this texture.
class ThicknessBakerMap
Thickness Baker Map Settings
Ancestors (in MRO)
- ThicknessBakerMap
- BakerMap
- builtins.object
Class variables
var dither
Determines whether this map output will be dithered.
var enabled
Whether or not this Baker Map should render when baking.
var rayCount
The number of rays used for thickness baking.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class Timeline
Animation Timeline
Ancestors (in MRO)
- Timeline
- builtins.object
Class variables
var currentFrame
Current animation frame. This value must be within the valid range of 0 to totalFrames.
var playbackSpeed
The current playback speed. This value controls the apparent speed of playback in the viewport, but does not affect exported animation length.
var selectionEnd
The last frame of the selected time range. Must be less than totalFrames and greater than zero.
var selectionStart
The first frame of the selected time range. Must be less than totalFrames and greater than zero.
var totalFrames
Total frame count for the animation. This value must be greater than zero.
Methods
def getFrameRate(
)
Returns the scene's animation frame rate, in frames per second.
def getTime(
)
Returns the current animation time, in seconds.
def pause(
)
Stops animation playback.
def play(
)
Activates animation playback.
def resample(
frameRate)
Alters the animation timeline's frame rate, in frames per second. This will resample existing keyframes to fit the new frame rate, and alter the appropriate frame counts.
def setTime(
time)
Sets the current animation time, in seconds. This time may be rounded to the nearest frame.
class TransformObject
Transform Object
Ancestors (in MRO)
- TransformObject
- SceneObject
- builtins.object
Class variables
var collapsed
Controls the display of the object's children in the outline view.
var locked
Controls the locking of object settings in the user interface.
var name
The name of the object.
var parent
The parent of the object.
var position
The position of the object, as a list of 3 floats.
var rotation
The rotation of the object, as a list of 3 floats.
var scale
The scale of the object, as a list of 3 floats.
var visible
Controls object viewport visibility.
Methods
def destroy(
)
Destroys the object and removes it from the scene.
def duplicate(
name='')
Duplicates the object, optionally assigning it a new name. Returns the new object.
def findInChildren(
searchStr)
Finds and returns an object with a name matching 'searchStr', parented under this object. The search recursively checks all child objects.
def getChildren(
)
Returns a list of all immediate children of the object.
def setKeyframe(
lerp)
Sets a keyframe on this object with the assigned interpolation function ("linear", "spline", or "splineBreak"). This setting defaults to editor's default.
class UIButton
UIButton
Ancestors (in MRO)
Class variables
var frameless
If the button has a frame.
var lit
If the button has a highlighted frame.
var onClick
A callable, called when the button is clicked.
var small
If the button is small or not.
var text
The text label of the button.
Methods
def setIcon(
icon)
Lets you set an image as the button icon.
def setIconPadding(
left=0, right=0, top=0, bottom=0)
Lets you set an image as the button icon.
class UICheckBox
UICheckBox
Ancestors (in MRO)
- UICheckBox
- Control
- builtins.object
Class variables
var label
The text label of the CheckBox.
var onChange
A callable, called when the CheckBox value is changed.
var value
The boolean value of the CheckBox.
class UIColorPicker
UIColorPicker
Ancestors (in MRO)
- UIColorPicker
- Control
- builtins.object
Class variables
var color
The color of the color picker.
var title
The text title of the color picker.
class UIDrawer
UIDrawer
Ancestors (in MRO)
Class variables
var containedControl
The control contained by the drawer object, to which other elements may be added.
var onOpenClose
A callable, called when opening/closing the drawer.
var open
The current open/closed state of the drawer.
var title
The text title of the drawer.
Methods
def setMinor(
minor)
Whether or not the drawer is dimmer.
class UILabel
UILabel
class UIListBox
UIListBox
Ancestors (in MRO)
Class variables
var onMenuOpen
A callable, called when opening the ListBox.
var onSelect
A callable, called when selecting an item in the ListBox.
var selectedItem
The currently selected item in the ListBox.
var title
The text title of the ListBox.
Methods
def addItem(
item)
Adds an item with the label specified to the ListBox.
def clearItems(
)
Removes all items from this ListBox.
def selectItemByName(
name)
Selects the item that matches the name specified.
def selectNone(
)
Select no item on the list.
class UIScrollBox
UIScrollBox
Ancestors (in MRO)
- UIScrollBox
- Control
- builtins.object
Class variables
var containedControl
The control contained by the scrollbox object, to which other elements may be added.
class UISliderFloat
UISliderFloat
Ancestors (in MRO)
- UISliderFloat
- mset._UIBaseSlider
- Control
- builtins.object
Class variables
var logScale
The logarithmic exponent scale of the slider.
var logScaleCenter
The center of the logarithmic scale of the slider.
var max
The maximum of the slider range.
var min
The minimum of the slider range.
var onChange
A callable, called when the tracked value changes.
var value
The value of the slider.
var width
The width of the control.
class UISliderInt
UISliderInt
Ancestors (in MRO)
- UISliderInt
- mset._UIBaseSlider
- Control
- builtins.object
Class variables
var logScale
The logarithmic exponent of the slider.
var logScaleCenter
The center of the logarithmic scale of the slider.
var max
The maximum value of the slider range.
var min
The minimum value of the slider range.
var onChange
A callable, called when the tracked value changes.
var value
The value of the slider.
var width
The width of the control.
class UITextField
UITextField
Ancestors (in MRO)
- UITextField
- mset._UIBaseTextField
- Control
- builtins.object
Class variables
var onCancel
A callable, called when text editing is canceled.
var onChange
A callable, called when the text is changed.
var value
The contents of the text field.
var width
The width of the control.
class UITextFieldFloat
UITextFieldFloat
Ancestors (in MRO)
- UITextFieldFloat
- mset._UIBaseTextField
- Control
- builtins.object
Class variables
var onCancel
A callable, called when text editing is canceled.
var onChange
A callable, called when the text is changed.
var value
The numerical value of the text field.
var width
The width of the control.
class UITextFieldInt
UITextFieldInt
Ancestors (in MRO)
- UITextFieldInt
- mset._UIBaseTextField
- Control
- builtins.object
Class variables
var onCancel
A callable, called when text editing is canceled.
var onChange
A callable, called when the text is changed.
var value
The numerical value of the text field.
var width
The width of the control.
class UIWindow
UIWindow
Ancestors (in MRO)
Class variables
var height
The height of the Window
var title
The title of the Window
var visible
True if the Window is visible
var width
The width of the Window
Methods
def addElement(
child)
Adds a child control to the Window.
def addReturn(
)
Adds a line return to the window, placing all following elements on the next line
def addSpace(
width)
Adds a space of fixed width to the window, placing all following elements after it.
def addStretchSpace(
)
Adds a stretchable space to the Window, placing all following elements after it at the end of the current line.
def clearElements(
)
Removes all elements from the window.
def close(
)
Closes the current window.
def getElements(
)
Returns a list of all contained controls.
class UVIslandBakerMap
UVIsland Baker Map Settings
Ancestors (in MRO)
- UVIslandBakerMap
- BakerMap
- builtins.object
Class variables
var enableSVGUVIsland
Enables the exporting of an SVG version of the UV Island map.
var enabled
Whether or not this Baker Map should render when baking.
var suffix
The output suffix of the current Baker Map.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.
class WireframeBakerMap
Wireframe Baker Map Settings
Ancestors (in MRO)
- WireframeBakerMap
- BakerMap
- builtins.object
Class variables
var enabled
Whether or not this Baker Map should render when baking.
var lineThickness
The thickness of the UV wireframe lines.
var suffix
The output suffix of the current Baker Map.
var vertexRadius
The radius of each vertex of the UV wireframe.
var wireframeColor
Wireframe color as an RGB array.
Methods
def resetSuffix(
)
Resets the current map suffix to its default.