GDC 2015 Live Demo | Lee Devonald | Marmoset

GDC 2015 Live Demo | Lee Devonald

Note: This tutorial was created for Toolbag 2. Some techniques offered in this tutorial remain very helpful, however, shader setup and user interface may not apply directly to Toolbag 3.

Lee Devonald, one of our very own rendering engineers, managed to travel across the pond to break down his process for adding superfluous U’s to object names, working with scan data, previewing materials on high resolution meshes, material and shader setup for the final low poly, and something about trousers, which are apparently not pants.

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