Artist Interviews Archives | Marmoset

Artist Interviews

Animating a Stylized Breakfast Scene in Marmoset Toolbag with Aender Lara

Learn how to create tasty renders in Toolbag 3 with Aender Lara. Aender breaks down his honey shader setup and demonstrates how he modeled and animated the breakfast items.

Telling Stories Through Character Art with Natalia P Gutiérrez

Learn how to create compelling character renders in Toolbag with Natalia P Gutiérrez. Natalia focuses on storytelling, presentation, and breaks down her award winning scene, “The Mother”.

Artist Feature | Satoshi Arakawa

We sat down (virtually speaking!) with industry veteran Satoshi Arakawa to discuss his career as a Character Artist in the games industry and experience using Marmoset Toolbag throughout the years.

Artist Feature: Marie Michelle Pepin

By Joe “EarthQuake” Wilson Marie-Michelle “Tits” Pepin is a very talented French-Canadian (oui oui, eh?) character artist who has been working in the games industry for 4 years. She studied at Cégep Limoilou

Artist Feature: Team Wartoad

By Joe “EarthQuake” Wilson The votes are in! The Polycount community at large along with a panel of judges have chosen Team Wartoad as the winning entry for the Petrol/Blood contest. Team Wartoad

Artist Feature: Jose Lázaro

By Joe “EarthQuake” Wilson Jose Lázaro is a very talented, award winning character artist. I got a chance to sit down and talk with him about his first place entry in the GameArtisan’s

Artist Feature: Stephanie Everett

By Joe “EarthQuake” Wilson In the first installment of our artist feature series, I will shine the spotlight on the very talented Australian artist Stephanie Everett, known throughout the world for creating awesome